JALI Research, which grew out of research in the 海角视频 of Computer Science, has developed a suite of tools that power hyper-realistic facial animations for video game characters (image by JALI Research)
A University of Toronto startup is spurring the success of one of the best-selling video games of the past year 鈥 the dystopian action role-playing game Cyberpunk 2077.
Growing out of research in the department of computer science, JALI Research has developed a suite of tools that power the game鈥檚 hyper-realistic facial animations, allowing characters to convincingly deliver dialogue in different languages.
Multi-language animation capacity was touted as a novel feature of Cyberpunk 2077, which sold over 13.7 million copies globally in its first month, .
鈥淗aving brand new animation that responds to recorded dialogue from voiceover actors across 10 languages 鈥 and not just dubbing over English animation 鈥 means you鈥檙e watching animation that matches up to what you hear,鈥 said Sarah Watling, the startup鈥檚 CEO.
鈥淭hat was one of the things that CD Projekt Red believed would have a huge impact. They were going to be able to grow new retail markets by giving a localized experience to players.鈥
Sarah Watling
Founded in 2016, JALI Research uses AI to accurately map phonemes 鈥 the smallest elements of sound that can be isolated 鈥 to visemes, the corresponding mouth shapes that we see on a person鈥檚 face as they鈥檙e making those sounds.
Watling says JALI鈥檚 technology helps bridge the gap between actual gameplay and the more cinematic, pre-constructed scenes that are used to tell the game鈥檚 story. 鈥淭he person who鈥檚 playing the game is spending most of their time in gameplay. So, the improvements we鈥檙e able to deliver improve that aspect of the game as well,鈥 she says.
The company鈥檚 roots can be traced to research by Chief Technology Officer Pif Edwards while he was a PhD student in the 海角视频 of Computer Science. Edwards noticed that existing automated dialogue systems weren鈥檛 matching the nuance and complexity of human speech 鈥 so he set about developing an alternative.
Edwards was the lead author of .鈥 The paper鈥檚 co-authors included who has served as distinguished research artist-in-residence at U of T鈥檚 Dynamic Graphics Project; , professor of computer science and dean of the Faculty of Applied Sciences at Simon Fraser University, who earned his graduate and doctoral degrees at U of T; and , professor in the 海角视频 of Computer Science.
The resulting software, which makes use of a facial animation rig to help map phonemes to visemes, was dubbed 鈥淛ALI鈥 鈥 a combination of 鈥渏aw鈥 and 鈥渓ip,鈥 the two anatomical features the paper said account for most variation in visual speech.
Watling joined the startup as CEO in 2020, the year the company announced that its software would be powering Cyberpunk 2077鈥檚 facial animations.
She says a key advantage of JALI鈥檚 technology is it enables studios to scale up facial animation at a relatively low cost. That鈥檚 in contrast to more expensive approaches such as keyframe and motion-capture animation, which are only financially viable for the biggest studios.
鈥淰ideo-game worlds are becoming more and more expansive and immersive,鈥 she says. 鈥淎t the same time, gamers are pretty indiscriminate about the scale of the company. So, the expectation for greater immersion, more realism and higher production values still gets applied 鈥 regardless of whether you鈥檙e a two-person studio or a massive multinational studio.
鈥淥ur technology really provides the ability to capture ideal quality at scale so that the return on investment increases over time, enabling smaller studios to punch above their weight.鈥
She credits U of T鈥檚 expansive innovation ecosystem 鈥 particularly the , which is currently 鈥 for helping the company take its research from lab to market.
鈥淭he UTEST program is a great hybrid of courses 鈥 some of them through MaRS and others through partnerships with various mentors who support businesses in the startup life cycle, including IP law firms,鈥 she said. 鈥淵ou get to work closely with the leadership of UTEST on various aspects, whether it鈥檚 thinking through your problem space or value proposition, or improving your pitch.
鈥淎s well, the Innovations & Partnerships Office is so good at helping startups progress from that initial process of ideation and invention to a viable commercial path, navigating bureaucracy, legal obstacles and incorporation.
鈥淲e鈥檝e found the experience has been incredibly supportive.鈥